I ran it as an encounter on the way to a dungeon, and used mostly my own prep. It's very enjoyable from a world-building perspective, but this would not be an easy encounter to pick up and go. I'm using Raindrinkers as a jumping off point, and I'm filling in the gaps that I find interesting. I've also run (a portion) of The Raindrinkers, and I agree with his assessment, especially with the context that he's rating these as read-and-run at the table adventures. My player's narrowing their eyes, and going, "something fucky is happening here" was all kinds of welcome, and I think we all had a good time with it. The dungeon went back to its usual business. Later, let the peacekeepers come and we'll 'take it back' from you." They poked around, lost a man, poked around some more, got some goodies, then decided maybe they'll come back one day lol. Their contract was "5,000 GP: take control of the mountain and the mines, don't let anyone else in. The default state of the dungeon was "happily humming along" and my players (who normally try not to let things snowball) didn't do anything drastic enough to change that state. Mid-Tier: some hidden information, stable equilibrium." I've run The Man From Before, and I'd say that /u/CoinsandScrolls' review is accurate. Sometimes I nail it, and sometimes apparently not!Īnyways, thanks again, /u/CoinsAndScrolls for giving it such a detailed examination, hopefully this information is useful to lots of people. At the same time, scenario design is orthogonal to that. I think the format is great for that: it's easy to see the map, and a few interesting details in the text and get inspired by them. I assume this is because my writing/illustration process has a lot to do with my inspiration what I'm mostly trying to do is capture and communicate the thing that I want to bring into play, and I follow that rather slavishly. Others will inevitably lean more on the GM, while a small number (the Unmended Way in particular) probably only make sense as ingredients in a larger campaign world, because-while interesting-they are encounters that reveal something, but aren't self-contained adventures (with all the motivation-challenge-interest-rewards that implies). Stellarium of the Vinteralf), with both an interesting concept, enough hooks to get people to go, enough of a reward to make them glad they did. Some of the adventure locations are the full package (e.g. The only pleading I'll do is to say that Litany in Scratches is one of my favorites (as a low-powered loot crawl), though it obviously didn't click at Skerples' table.īy and large I think the critique is spot on. The only factual correction I can make is that the book wasn't, in the end, "fulfilled by DTRPG" (as the picture suggests), as I switched to an offset print run once the number of copies got high enough. Hey, I'm the author of this book! This is a really useful review and I can only assume it took a pile of work to put it together, so thanks for that! All Shelfies (pictures of your OSR gaming collection) are only to be posted on Shelfie Saturdays or Shelfie Sundays, to avoid spamming during the week. Zak Sabbath has been banned from the community, and in light of allegations against him and his behavior on other fora, r/osr will not be used as a platform to promote him or his works. Even though this is a community centered around a particular style of play, it will only make the OSR look bad. Don't put down other systems, or other people for liking those systems. If you have an issue with what someone says, respond to the statement, not the person. Do not disparage anyone on the basis of race, age, sex, gender identity, sexual orientation, or anything that places them in a minority (or, for that matter, majority) category. Don't call someone a nazi unless they literally have swastika tattoos. Don't call people names, or insinuate anything about their mental faculties, appearance, or lineage. Do not talk about, suggest, or in any way advocate for the illegal copying of copyrighted materials. Please message the mods if you have concerns. You may promote your own product, but you must announce that it is yours, e.g., "Check out this new module that I wrote!" You can announce your blog once per week, like "I blogged these five posts, check them out!" Kickstarters are temporarily being reviewed before being approved as a test. This is not a place to rant about how (your least favorite edition) sucks! In fact, I hope discussion arises about how later editions do things right, and how to incorporate them into OSR-styled games. Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. It will primarily focus on D&D (LBB, 1st ed. This is a subreddit for news and discussion of Old School Renaissance topics.
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